Fall 2024: Cycle animations for my "Animations for Games" course taught by Bryon Caldwell. We plan on importing these animations into unreal by the end of the semester.
Idle Animation, wanted to create an aggressive, feral character ready to pounce.
Walk Animation!
Jump Animation!! Inspired by Warwick from League of Legends, I adore the animalistic nature of this jump, though I need to work on overlap and asymmetry.
Attack 01! Directly Inspired by Warwick's passive attack "Eternal Hunger" in League of Legends! Issues with IK hands and timing need to be worked on!
Attack 02! Wanted to keep the attack within the character's "Claws", will improve on adding more key poses and adjust timing!
Simple stand to sit in Unreal! I wanted the character to be sassy and judgemental.